This page is dedicated to the places that Arumat had visited, plus the places that were mentioned in the book.
Bandia
A place where all races were mysteriously teleported. As for now, two nations were mentioned: the Bahan Queendom, which is situated in the centre, and the Quulon Empire, north of it.
Frohl
The first village Arumat found himself in upon his arrival in Bandia. Nestled south of the Iron Mountain, the village is strategically located near a river that flows through the mountains. This natural feature made it an ideal spot for fishing and cultivating mountain greens, providing the villagers with a steady source of sustenance.
The village is governed by a cautious but fair system established by its elder. Anyone wishing to settle in Frohl is placed under a one-week period of observation to determine whether they are a threat or an asset to the community. The responsibility for this judgement falls to the village sheriff, whose decision determines whether newcomers are welcomed or rejected.
The floating eyes of Frohl are not natural phenomena but creations of the village sheriff, crafted through the power of imagination. These orbs hover above the village, silently observing every corner with unerring vigilance. Acting as both watchtowers and surveillance tools, they provide the sheriff with a comprehensive view of Frohl, ensuring that no suspicious activity goes unnoticed.
Kuweni
The Holy City stands as a marvel of the Bahan Queendom, located south of Wolheim and northeast of Frohl. Renowned for its spiritual and architectural grandeur, Kuweni is a place of pilgrimage and mystery, attracting visitors from across Bandia. At its heart lies a breathtaking structure that defines the city’s identity—a massive, enigmatic pyramid of unknown origin.
Unlike any other pyramid in existence, this structure is split into four distinct sections, each hovering independently yet perfectly aligned. Above the pyramid floats a colossal crystal, radiating an ethereal glow, surrounded by smaller, luminous crystals that orbit it in a mesmerizing dance. Between the divided sections of the pyramid, peculiar moving bricks drift through the air, defying gravity. These bricks follow no discernible pattern, some connecting to the pyramid's corners as if forming bridges, while others detach, reassemble, and create new pathways. This constant motion gives the structure an otherworldly presence, as though it is alive and evolving.
The pyramid’s purpose and creators remain shrouded in mystery, inspiring countless legends and theories. Some believe it to be a divine construct, a gift from celestial beings, while others see it as a relic of an advanced civilization long lost to time. Whatever its origin, the pyramid serves as the spiritual and cultural heart of Kuweni, a symbol of the enigmatic beauty and wonder that defines Bandia itself.
Hydel
A modest village situated north of the Iron Mountain, notable more for its history than its geography. Lacking any strategic importance, Hydel was initially an unremarkable settlement with no notable resources or position. However, its fortunes changed under the rule of Queen Luemine, who designated the village as a military training ground to bolster the queendom's defences.
The transformation of Hydel into a military hub brought new life to the village. To train and harden soldiers, a small arena was constructed where aspiring warriors could prove their strength and skill. Over time, this arena became more than a place of discipline—it evolved into a centrepiece of local entertainment and pride.
The arena gained fame as the proving ground for the Champion of Hydel, Maraka, whose legendary performances enthralled both villagers and visitors. His sword dance, a fluid and deadly display of combat prowess, became legendary, drawing spectators from far and wide. While Hydel remains a simple village at its core, its arena and connection to Maraka’s legacy have cemented its place in the history and culture of the Bahan Queendom.
Wolheim
The proud capital of the Bahan Queendom, is a city steeped in history, faith, and resilience. Its origins trace back to the natives of Bandia, followers of The Cycle, who founded their settlement beneath a peculiar floating mountain. This mountain was said to be the final resting place of their revered god, Oobra, its massive form wrapped around the rock as if in eternal slumber. To honor Oobra, the natives carved the mountain into a grand shrine, a sacred place where they could pray and commemorate their deity.
The tranquil life of the village came to an abrupt end with the First Fall. The village was ransacked and razed by invaders seeking to claim Bandia as their own. These invaders, captivated by the unique floating mountain, established a city beneath it, reshaping the site to reflect their own ambitions. Over time, they carved deeper into the mountain, creating a magnificent floating castle suspended beneath the shrine.
Despite the transformation, the invaders respected the cultural significance of the shrine and allowed the natives to continue their faith. The shrine to Oobra remained tended, and the elder of the native community, now residing within the floating mountain, was permitted to emerge and lead prayers. This coexistence forged a fragile yet enduring link between the old and the new, blending the faith of the past with the ambitions of the present.